Process in progress.

Here are some of the draft elements that I have been working on.

Title screen and game logo:
These are some rough title designs, but basically they would consist of using the game environments as a backdrop to the screen itself, to engage the user. And a simple menu button ‘start’. This deals with the idea of a floating city abandoned. Or rather overgrown.


UI, HUD and Controls:

This is based on collecting sprites. (ha) And aid in the overall appearance of the hero. Max three sprites per level.

This would be the basic controls that would be defined on the game, y axis and a jump function. The user would use their screen as a basic jump, with the possibility of additional on screen buttons for mobile.

Health would be displayed on the right of the screen to be away form the main action of the game, with the collectables being on the left of the screen as well as score. The image below shows the basic setup.



These are my basic ideas for hero or main charactersasrsasaras. These were some initial ideas, with the move towards a Scavenger astronaut type character.


These are my basic enemy ideas.


HP and Goal Objectives:

Working on a life bar for HP as seen in UI, Goal objectives are:

  • Poison
  • Holes to fall through.
  • Various Enemies.
  • As well as collectables.
  • Sprites as shown in the UI.

Environmental Designs and platforms:
These are my basic ideas for goals:


Looking at idea of poisoned earth and mold.


Pressure pad related objectives, to progress, Mushroom puzzle.



Floating tiles, and blocks.


Variations of blocks and elements around them, “additional pylons”.


Forest/ garden area, with trees above the actual elements.


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