These are some of my environment designs as without textures. Which will be added as needed. For the level.
The overall level design is proving to be very difficult to build.
The Material does not seem to fit the aesthetic of the game concept.
The platforms are more of an experimentation as the plane that the Hero will walk on is unresolved. The hero is meant to walk on the horizon line or lines closest to it. Making the tiles to create, very difficult to create with that in mind and to make compelling gameplay.